#17 – Meditation – Glasses LED Meditation – Audio Player – Mk02

——

#donluc #meditation #glassesmeditation #glassesledmeditation #glassesled #neopixels #audioplayer #microsd #arduino #sparkfun #project #programming #electronics #microcontrollers #consultant #patreon #videoblog

——

Meditation Music

——

Meditation Music

——

Meditation Music

——

Meditation Music

Music Meditation has many wonderful benefits for helping people with control meditation may significantly reduce stress, anxiety, depression, COVID-19, HIV, TMJD, aphasia, ADHD, cancer, and pain; and enhance peace, perception, self-concept, and well-being. Music Meditation can also lift your mood, slow your breathing, and create other stress-inducing changes.

From mood enhancement and relaxation to full-blown oneness with the cosmos, music has the ability to powerfully shift our state of mind. Meditation is not that different. Meditation lowers the stress hormone cortisol, helps us sleep better, and rewires the brain with a host of positive emotional qualities. The goal of both music and meditation is to create a powerful and positive shift in our mental state.

Music is a reliable source of transformational experience for many, and we are attracted to music for the same reasons that meditators meditate. Music and meditation both allow a fuller and richer experience of our emotions. They stop our incessant and often negative mental chatter and offer us an opportunity to inhabit the present moment more fully and meaningfully. These are all important for good health and happiness in human beings.

Meditation and music are calming, transformative activities that can improve health in multiple ways. Research studies indicate that meditation can protect of a heart attack or stroke, improve sleep, relieve pain, sharpen mind and memory, lift mood, and ease anxiety.

DL2102Mk05

1 x Arduino Pro Mini 328 – 5V/16MHz
2 x Breadboard-friendly RGB Smart NeoPixel
1 x Panel Mount 1K potentiometer
1 x Knob
1 x MicroSD card breakout board+
1 x MicroSD Memory Card (8 GB SDHC)
1 x SparkFun Audio Jack Breakout
1 x Audio Jack 3.5mm
1 x Hamburger Mini Speaker
20 x Wire Solid Core – 22 AWG
2 x Half-Size Breadboard
1 x SparkFun FTDI Basic Breakout – 5V
1 x SparkFun Cerberus USB Cable

Arduino Pro Mini 328

PO0 – Analog A0
SS0 – Digital 10
MOS – Digital 11
MIS – Digital 12
SCK – Digital 13
SPE – Digital 9
NP1 – Digital 6
VIN – +5V
GND – GND

DL2102Mk05p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// #17 - Meditation - Glasses LED Meditation - Audio Player - Mk02
// 02-05
// DL2102Mk05p.ino 17-05
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 2 x Breadboard-friendly RGB Smart NeoPixel
// 1 x Panel Mount 1K potentiometer
// 1 x Knob
// 1 x MicroSD card breakout board+
// 1 x MicroSD Memory Card (8 GB SDHC)
// 1 x SparkFun Audio Jack Breakout
// 1 x Audio Jack 3.5mm
// 1 x Hamburger Mini Speaker
// 20 x Wire Solid Core - 22 AWG
// 2 x Half-Size Breadboard
// 1 x SparkFun FTDI Basic Breakout - 5V
// 1 x SparkFun Cerberus USB Cable

// Include the Library Code
// NeoPixel
#include <Adafruit_NeoPixel.h>
// SPI (Serial Peripheral Interface)
#include <SPI.h>
// SD Cards
#include <SD.h>
// PCM/WAV Audio Playback
#include <TMRpcm.h>

// NeoPixels
#define PIN 6
// How many NeoPixels are attached to the Arduino
#define NUMPIXELS 2
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
// Color
// Red
int red = 0;
// Green
int green = 0;
// Blue
int blue = 0;
// Panel Mount 1K potentiometer
// Brightneed
const int iSensorBrightneed = A0;
// Max - Min
int BrightneedValue = 0;
// Minimum sensor value
int BrightneedMin = 0;
// Maximum sensor value
int BrightneedMax = 1023;

// PCM/WAV Audio Playback
TMRpcm music;
int iSpeaker = 9;
int iPlaying = 0;

// SD Cards
int iSD = 10;

// Software Version Information
String sver = "17-02";

void loop() {

  // Range Color
  // White
  isRangeColor();

  // Playing
  iPlaying = music.isPlaying();
  if ( iPlaying == 0 ) {

    // Play
    music.play("dleMk001.wav");
   
  }

}

getNeopix.ino

// Neopix
void isNeopix() {
  
  for(int i=0; i<NUMPIXELS; i++){

    // Neopix
    // Read the Brightneed
    BrightneedValue = analogRead( iSensorBrightneed );

    // Apply the calibration to the BrightneedValue reading
    BrightneedValue = map(BrightneedValue, BrightneedMin, BrightneedMax, 0, 255);

    // In case the sensor value is outside the range seen during calibration
    BrightneedValue = constrain(BrightneedValue, 0, 255); 
    
    // The pixels.Color takes RGB values, from 0,0,0 up to 255,255,255
    pixels.setBrightness( BrightneedValue );
    pixels.setPixelColor(i, pixels.Color(red,green,blue));
    // This sends the updated pixel color to the hardware
    pixels.show();
 
  }
  
}
// Range Color
void isRangeColor() {

   // Range Color
   // White
   red = 255;
   green = 255;
   blue = 255;        
   isNeopix(); 
  
}

setup.ino

// Setup
void setup() {
  
   // This initializes the NeoPixel library
   pixels.begin();

   // PCM/WAV Audio Playback
   music.speakerPin = iSpeaker;

   // SD Cards
   SD.begin( iSD );

   // PCM/WAV Audio Playback
   // Volume
   music.setVolume(5);
   music.quality(1);
   // Play
   music.play("dleMk001.wav");

}

Music

dleMk001.wav

People can contact us: http://www.donluc.com/?page_id=1927

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2021a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Patreon: https://www.patreon.com/DonLucElectronics
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

#17 – Meditation – Glasses LED Meditation – Mk01

——

#donluc #glasses #glassesmeditation #glassesled #glassesledmeditation #neopixels #meditation #arduino #sparkfun #project #programming #software #electronics #microcontrollers #consultant #patreon #vlog #videoblog

——

Glasses LED Meditation

——

Glasses LED Meditation

——

Glasses LED Meditation

——

Glasses LED Meditation

——

Me, Luc suffered on 2013 a massive stroke that let me with an aphasia condition. In 2014 I could speak words and make myself understand by using the computer, and the good thing is that I did not lose my abilities. In 2015 Norma, my wife, was doing meditation and praying and an invocation or act that seeks to activate a rapport with an object of worship through deliberate communication. In the narrow sense, the term refers to an act of supplication or intercession directed towards a deity or a deified ancestor. More generally, prayer can also have the purpose of thanksgiving or praise, and in comparative religion is closely associated with more abstract forms of meditation and with charms or spells.

In this view, the ultimate goal of prayer is to help train a person to focus on divinity through philosophy and intellectual contemplation (meditation). This approach was taken by the other medieval rationalists. Meditation engages thought, imagination, emotion, and desire. This mobilization of faculties is necessary in order to deepen our convictions of faith, prompt the conversion of our heart, and strengthen our will to follow. Some modalities of alternative medicine employ prayer.

Glasses LED Meditation

First Luc researched the scientific principles behind available biofeedback technologies, the ways to design and build the actual sensors Meditation Glasses LED. Arduino Pro Mini, RGB Smart NeoPixel, potentiometer, slide switch, USB LiPoly charger, lithium ion battery, wire, Etc… To find the solution yielding the best results, constructed proof-of-concept prototypes.

DL2102Mk02

1 x Arduino Pro Mini 328 – 5V/16MHz
2 x Breadboard-friendly RGB Smart NeoPixel
3 x Panel Mount 1K potentiometer
3 x Knob
1 x Mountable Slide Switch
1 x USB LiPoly Charger – Single Cell
1 x Lithium Ion Battery – 400mAh
Wire Solid Core – 22 AWG
1 x SparkFun FTDI Basic Breakout – 5V
1 x SparkFun Cerberus USB Cable

Arduino Pro Mini 328

PO0 – Analog A0
PO1 – Analog A1
PO2 – Analog A2
NP1 – Digital 6
VIN – +5V
GND – GND

DL2102Mk02p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// #17 - Meditation - Glasses LED - Mk01
// 02-02
// DL2102Mk02p.ino 17-01
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 2 x Breadboard-friendly RGB Smart NeoPixel
// 3 x Panel Mount 1K potentiometer
// 3 x Knob
// 1 x Mountable Slide Switch
// 1 x USB LiPoly Charger - Single Cell
// 1 x Lithium Ion Battery - 400mAh
// Wire Solid Core - 22 AWG
// 1 x SparkFun FTDI Basic Breakout - 5V
// 1 x SparkFun Cerberus USB Cable

// Include the Library Code
// NeoPixel
#include <Adafruit_NeoPixel.h>

// NeoPixels
#define PIN 6
// How many NeoPixels are attached to the Arduino
#define NUMPIXELS 2
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);

// Panel Mount 1K potentiometer
// Brightneed
const int sensorPin = A0;
// Delay
const int sensorDelay = A1;
// Number
const int sensorNumber = A2;

// Variables
int sensorValue = 0;         // the sensor value
int sensorMin = 1023;        // minimum sensor value
int sensorMax = 0;           // maximum sensor value
int red = 0;
int green = 0;
int blue = 0;
int x = 0;
long delayVal = 0;
long xp = 0;
int y = 0;
int z = 0;

// Software Version Information
String sver = "17-01";

void loop() {
 
  z = analogRead(sensorNumber);
  y = (z / 127);
  
  // range value:
  switch (y) {
    case  0:
      // Blue
      red = 0;
      green = 102;
      blue = 204;        
      neopix();
      break;
    case 1:
      // Yellow
      red = 255;
      green = 255;
      blue = 0;        
      neopix();
      break;
    case 2:
      // Pink
      red = 255;
      green = 153;
      blue = 203;        
      neopix();
      break;
    case 3:
      // White
      red = 255;
      green = 255;
      blue = 255;        
      neopix();
      break;  
    case 4:
      // Green
      red = 0;
      green = 255;
      blue = 0;        
      neopix();
      break;
    case 5:
      // Orange
      red = 255;
      green = 102;
      blue = 0;        
      neopix();
      break;
    case 6:
      // Violet
      red = 204;
      green = 102;
      blue = 204;        
      neopix();
      break;     
    case 7:
        xp = analogRead(sensorDelay);
        delayVal = (1000 * xp);
        // range value:
        switch (x) {
          case 0:
            // Blue
            red = 0;
            green = 102;
            blue = 204;        
            neopix();
            delay(delayVal); // Delay for a period of time (in milliseconds).
            x = 1;
            break;
          case 1:
            // Yellow
            red = 255;
            green = 255;
            blue = 0;        
            neopix();
            delay(delayVal); // Delay for a period of time (in milliseconds).
            x = 2;
            break;
          case 2:
            // Pink
            red = 255;
            green = 153;
            blue = 203;        
            neopix();
            delay(delayVal); // Delay for a period of time (in milliseconds).
            x = 3;
            break;
          case 3:
            // White
            red = 255;
            green = 255;
            blue = 255;        
            neopix();
            delay(delayVal); // Delay for a period of time (in milliseconds).
            x = 4;
            break;  
          case 4:
            // Green
            red = 0;
            green = 255;
            blue = 0;        
            neopix();
            delay(delayVal); // Delay for a period of time (in milliseconds).
            x = 5;
            break;
          case 5:
            // Orange
            red = 255;
            green = 102;
            blue = 0;        
            neopix();
            delay(delayVal); // Delay for a period of time (in milliseconds).
            x = 6;
            break;
          case 6:
            // Violet
            red = 204;
            green = 102;
            blue = 204;        
            neopix();
            delay(delayVal); // Delay for a period of time (in milliseconds).
            x = 0;
            break;      
          }
          break; 
  }

}

getNeopix.ino

// Neopix
void neopix() {
  
  for(int i=0; i<NUMPIXELS; i++){
 
     // read the sensor:
    sensorValue = analogRead(sensorPin);

    // apply the calibration to the sensor reading
    sensorValue = map(sensorValue, sensorMin, sensorMax, 0, 255);

    // in case the sensor value is outside the range seen during calibration
    sensorValue = constrain(sensorValue, 0, 255); 
    
    // pixels.Color takes RGB values, from 0,0,0 up to 255,255,255
    pixels.setBrightness( sensorValue );
    pixels.setPixelColor(i, pixels.Color(red,green,blue)); 
    // This sends the updated pixel color to the hardware.
    pixels.show(); 
    // Delay for a period of time (in milliseconds).
    delay(50); 
    
  }
  
}

setup.ino

// Setup
void setup() {
  
    // This initializes the NeoPixel library
    pixels.begin();
    
}

People can contact us: http://www.donluc.com/?page_id=1927

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2021a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Patreon: https://www.patreon.com/DonLucElectronics
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Don Luc Electronics – Patreon

——

#donluc #patreon #project #programming #software #electronics #microcontrollers #consultant #vlog

——

Patreon

——

Don Luc Electronics – Patreon

The Alpha Geek – Geeking Out

Luc

Luc graduated from McGill University, Montréal, Québec with B.Sc. (Biology, Electronic), and a D.D.S. (Doctor of Dental Surgery). He worked in a private dental practice from 1983 to 1992, and started offering IT consulting services in 1983. He is a long time technology enthusiast and founder JLP Consultants, to service large corporate clients such as KPMG Peat Marwick, Fannie Mae (Federal National Mortgage Association), Chase Manhattan Bank foreign trade division (Hong Kong), and Warner Lambert. Over the past 38 years Luc has been working as an independent consultant in technology. He is an expert developer of software for desktop, web and mobile applications as well as a gifted integrator and designer of electronic and robotic hardware of all kind.

Aphasia

September 25th of 2013, Luc suffered a massive stroke that let him with an aphasia condition. Due to loss of blood flow or damaged tissue, sustained during the injury aphasia may become permanent. In a way it was good to be here because I received the best medical attention I could ever have. I had a long way to recover but I managed to improve a lot. I just have an aphasia condition that does not allow me to speak, I can speak words and make myself understand by using the computer, and the good thing is that I did not lose my abilities.

Project

I worked in project in electronics (Sensors, EMF Meters, Environmental (TVOC, eCO2, Temp, Humidity, Pressure and Altitude), Real Time Clock, microSD Card, GPS Receiver, MQ Gas Sensors, Antenna and PIR Motion Sensor, EVP, Ultrasonic Distance Sensor, Human Presence Sensor, Electret Microphone, Sound Detector, 9DOF, Audio Amplifier, Speaker, Geiger Radiation Sensor, Robotics (Unmanned Vehicles), Etc…) at young adult and middle age.

Patreon

Patreon is an American membership platform that provides business tools for content creators to run a subscription service. It helps creators and artists earn a monthly income by providing rewards and perks to their subscribers. Patreon charges a commission of 5 to 12 percent of creators’ monthly income, in addition to payment processing fees.

People can contact us: http://www.donluc.com/?page_id=1927

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2021a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Patreon: https://www.patreon.com/DonLucElectronics
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Project #16: Sound – Microphone SparkFun Sound Detector – Mk15

——

#donluc #microphone #sound #arduino #fritzing #sparkfun #project #programming #software #electronics #microcontrollers #consultant #vlog

——

SparkFun Sound Detector

——

SparkFun Sound Detector

——

SparkFun Sound Detector

——

SparkFun Sound Detector

——

Microphone

A microphone is a device a transducer that converts sound into an electrical signal. Microphones are used in many applications. They are also used in computers for recording voice, speech recognition, VoIP, and for non-acoustic purposes such as ultrasonic sensors or knock sensors.

Electret microphone is a type of electrostatic capacitor-based microphone, which eliminates the need for a polarizing power supply by using a permanently charged material. Unlike other condenser microphones, electret types require no polarizing voltage, but they normally contain an integrated preamplifier, which does require a small amount of power.

SparkFun Sound Detector

SparkFun Item: SEN-12642

The SparkFun Sound Detector is a small and very easy to use audio sensing board with three different outputs. The Sound Detector not only provides an audio output, but also a binary indication of the presence of sound, and an analog representation of its amplitude. The 3 outputs are simultaneous and independent, so you can use as many or as few as you want at once.

The envelope output allows you to easily read amplitude of sound by simply measuring the analog voltage. Gain can be adjusted with a through-hole resistor, to change the threshold of the binary output pin as well.

DL2101Mk03

1 x SparkFun RedBoard Qwiic
1 x SparkFun Sound Detector
3 x Jumper Wires 6in M/M
1 x Half-Size Breadboard
1 x SparkFun Cerberus USB Cable

SparkFun RedBoard Qwiic

MIC – Analog A0
VIN – +5V
GND – GND

DL2101Mk03p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - SparkFun Sound Detector - Mk15
// 01-03
// DL2101Mk03p.ino 16-15
// DL2101Mk03
// 1 x SparkFun RedBoard Qwiic
// 1 x SparkFun Sound Detector
// 3 x Jumper Wires 6in M/M
// 1 x Half-Size Breadboard
// 1 x SparkFun Cerberus USB Cable

// Include the Library Code

// Microphone
unsigned int iMic = A0;
// Sample window width in mS
const int sampleWindow = 250;
// Volume
unsigned int iVol;
// Peak-to-peak level
unsigned int peakToPeak = 0;
// Max - Min
unsigned int signalMax = 0;
unsigned int signalMin = 1024;
// Convert to volts
double volts = 0;

// Software Version Information
String sver = "16-15";

void loop() {

  // Microphone
  isMic();

}

getMic.ino

// getMic
// is Microphone
void isMic() {

  // Start of sample window
  unsigned long start = millis();
  
  // Peak-to-peak level
  peakToPeak = 0;

  // Max - Min
  signalMax = 0;
  signalMin = 1024;

  // Collect data for 250 miliseconds
  while ( millis() - start < sampleWindow )
  {
    
    iVol = analogRead( iMic );
    
    // This is the max of the 10-bit ADC so this loop will include all readings
    if (iVol < 1024)  
      {
         if (iVol > signalMax)
         {
           
           // Save just the max levels
           signalMax = iVol;
           
         }
      else if (iVol < signalMin)
        {
          
          // Save just the min levels
          signalMin = iVol;
          
         }
     }
  }

  // Max - Min = peak-peak amplitude
  peakToPeak = signalMax - signalMin;
  
  // Convert to volts
  volts = ( peakToPeak * 3.3 ) / 1024;

  // Serial
  Serial.println( volts );

}

setup.ino

// Setup
void setup() {

  // Setup Serial
  Serial.begin (9600);

}

People can contact us: http://www.donluc.com/?page_id=1927

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc...)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc...)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc...)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc...)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc...)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc...)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc...)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc...)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2021a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Don Luc Electronics – Project

——

#donluc #project #programming #software #electronics #microcontrollers #consultant #vlog

——

Don Luc Electronics - Project

——

Don Luc Electronics - Project

——

Don Luc Electronics - Project

——

Don Luc Electronics - Project

——

Project

Don Luc Electronics websites that were thought to be useful to electronics engineers professionals, geek, hobbyists, hackers and makers. We are experts in designing and programming embedded systems using a wide variety of platforms and microcontrollers.

Whether your needs are a simple design using an off-the-shelf prototyping platform like the PIC microcontrollers, Arduino, Raspberry Pi, Espressif, or you need to integrate a microcontroller into a complex product we are here to help you. Robotics, basic circuit design, programming, the software and gaming. Hopefully it will provide you with a foundation of what you need to know to begin your hobby or career in electronics. We post tutorials regularly in a format that is easy to understand and includes all the information you need to complete a project.

Programming microcontrollers, PIC microcontrollers, Arduino, Raspberry Pi, Espressif, breadboard, solderable breadboard, 555, LED, photography, robotics, unmanned vehicles, lasers, sound, loudspeaker, musical instrument, synthesizer, microphone, microSD, microSD card, servo, stepper, gearmotor, motor, environment, deep meditation eye glasses, GPS, display, battery, lamps, etc…

This project is for everybody. We could sell kits with the parts of the project.

People can contact us: http://www.donluc.com/?page_id=1927

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Don Luc Electronics – Software

——

#donluc #programming #software #electronics #microcontrollers #consultant #vlog

——

software

——

Software

——

Software

——

Software

——

Software

Software is a collection of data or computer instructions that tell the computer how to work. This is in contrast to physical hardware, from which the system is built and actually performs the work. In computer science and software engineering, computer software is all information processed by computer systems, programs and data.

Professional Graphic Design Software

CorelDRAW (CorelDRAW 1 apha (1988), CorelDraw X8)

Create with passion. Design with purpose. Break down creative barriers with CorelDRAW. Find all the professional vector illustration, layout, photo editing and typography tools you need to create and complete important design projects, from virtually any device.

Corel PHOTO-PAINT (Corel PHOTO-PAINT 1 apha 1988, Corel PHOTO-PAINT X8)

Make the most of your photos with the powerful photo-editing capabilities of Corel PHOTO-PAINT and enjoy an integrated workflow with CorelDRAW.

Real-Time 3D Animation Software

iClone (iClone 2 (2007), iClone 7)

iClone is the fastest real-time 3D animation software in the industry, helping you easily produce professional animations for films, previz, animation, video games, content development, education and art. Integrated with the latest real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning your vision into a reality.

Character Creator (Character Creator 1 (2007), Character Creator 3)

Elaborate character design tools with a workflow that capitalizes on speed and quality combined with animation-ready rigging to immediately enliven character creations with motion, facial animation, and lip-sync. Generate unlimited character styles with high-detail visual quality via face and body morphs, PBR dynamic materials, and layers of fashion. Shape, appearance, clothes, hair, and accessories just to name a fewÖ and they can all be found in Character Creator, the character builder add-on for iClone. Not only does it generate realistic-looking human characters, but also provides some exceptional stylization options.

Video Editing Software

Pinnacle Studio Ultimate (Pinnacle Studio Ultimate 9 (2009), Pinnacle Studio Ultimate 20)

Advanced video editing and screen recording software. Edit freely across unlimited tracks with complete flexibility. Take control of your edits with enhanced keyframing. Access hundreds of creative effects, plus new graphics and overlays. Tap into pro-caliber tools including enhanced Video Masking, Color Grading and new Title Editor.

Open-Source Transcoder Software

HandBrake (2009)

HandBrake is a tool for converting video from nearly any format to a selection of modern, widely supported codecs. Reasons youíll love HandBrake: Convert video from nearly any format. Free and Open Source. Multi-Platform (Windows, Mac and Linux).

Recording And Editing Sounds Software

Audacity (2004)

Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. In addition to recording audio from multiple sources, Audacity can be used for post-processing of all types of audio by adding effects such as normalization, trimming, and fading in and out.

Text To Speech Software

Convert Text to Speech (2018)

Web: http://www.fromtexttospeech.com/

CAD Software

Fritzing

Fritzing is an open-source initiative to develop amateur or hobby CAD software for the design of electronics hardware, to support designers and artists ready to move from experimenting with a prototype to building a more permanent circuit. The software is created in the spirit of the Processing programming language and the Arduino microcontroller and allows a designer, artist, researcher, or hobbyist to document their Arduino-based prototype and create a PCB layout for manufacturing.

HTML Editor Software

CoffeeCup HTML Editor (2004)

CoffeeCup HTML Editor is an HTML editor. You want to create great websites. Consider the HTML Editor your new best friend. HTML veterans, youíll create standards-compliant sites using powerful tools like code completion and built-in validation. Get ready to utilize resources like comprehensive tag references and vibrant, responsive website templates. Getting to work on your website is lightning quick thanks to a wide range of start options. You can create new HTML or CSS files from scratch, or get a jump-start on a pro design by launching a new project from an existing theme or layout.

Media Player Classic

Media Player Classic (MPC) of free and open-source, compact, lightweight, and customizable media players for 32-bit and 64-bit Microsoft Windows. The original MPC, but provide most options and features available in modern media players. Variations of the original MPC and its forks have been and are, standard media players in the K-Lite Codec Pack and the Combined Community Codec Pack.

Arduino IDE Software

The open-source Arduino Software (IDE) makes it easy to write code and upload it to the board. This software can be used with any Arduino board.

Python Software

Ninja-IDE (2015)

NINJA-IDE, is a cross-platform integrated development environment (IDE) designed to build Python applications. It provides tools to simplify Python software development and handles many kinds of situations thanks to its rich extensibility. Some of the current features of the IDE are: Light weight IDE. Common functions such as: file handling, find in files code locator, go to line, tabs, automatic indentation, editor zoom, etc. Multi-platform: Linux, Windows, FreeBSD. Syntax highlighting for a wide variety of languages. Even though it is intended to be mainly a Python IDE, it can also handle several other languages.

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin ñ Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Project #16: Sound – Rotary Switch – Mk13

——

#donluc #sound #simplekeyboard #synthesizer #mozzi #adsr #rotaryswitch #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Rotary Switch

——

Rotary Switch

——

Rotary Switch

——

Rotary Switch

——

Wave

In a wave is a propagating dynamic disturbance of one or more quantities, sometimes as described by a wave equation. In physical waves, at least two field quantities in the wave medium are involved. Sound waves are variations of the local pressure and particle motion that propagate through the medium.

Sine Wave

To the human ear, a sound that is made of more than one sine wave will have perceptible harmonics, addition of different sine waves results in a different waveform and thus changes the timbre of the sound. Presence of higher harmonics in addition to the fundamental causes variation in the timbre, which is the reason why the same musical note played on different instruments sounds different.

Rotary Switch – SparkFun Rotary Switch Breakout

This is a single pole, 10 position rotary switch able to select up to 10 different states in a durable package. Unlike our other rotary switch, this model is much more robust and capable of handling larger currents and voltages. Though this switch requires you to use 11 pins and is not breadboard friendly we do offer a breakout board to provide easier access to its capabilities.

This is the SparkFun Rotary Switch Breakout, a very simple board designed to easily provide you access to each pin on our 10-position rotary switches. This breakout allows you to easily add a rotary switch to your next project without having to worry about attaching its unique footprint to a custom board or solderless breadboard. All you need to do is solder the 10-position rotary switch into the breakout and each pin will become available for breadboard or hookup wire compatibility.

DL2011Mk08

1 x Arduino Pro Mini 328 – 5V/16MHz
8 x Tactile Button
1 x Rotary Switch – 10 Position
1 x SparkFun Rotary Switch Breakout
1 x Knob
11 x 1K Ohm
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
12 x Wire Solid Core – 22 AWG
9 x Jumper Wires 3in M/M
11 x Jumper Wires 6in M/M
2 x Full-Size Breadboard
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 5V

Arduino Pro Mini 328 – 5V/16MHz

SPK – Digital 9
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 10
RO0 – Analog A0
VIN – +5V
GND – GND

DL2011Mk08p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Rotary Switch - Mk13
// 11-08
// DL2011Mk08p.ino 16-13
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 8 x Tactile Button
// 1 x Rotary Switch - 10 Position
// 1 x SparkFun Rotary Switch Breakout
// 1 x Knob
// 11 x 1K Ohm
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 12 x Wire Solid Core - 22 AWG
// 9 x Jumper Wires 3in M/M
// 11 x Jumper Wires 6in M/M
// 2 x Full-Size Breadboard
// 1 x SparkFun Cerberus USB Cable
// 1 x SparkFun FTDI Basic Breakout - 5V

// Include the Library Code
// Pitches
#include "pitches.h"
// Mozzi
#include 
#include 
#include 
// Oscillator Tables used for output Waveshape
#include 

// Simple Keyboard
// Minimum reading of the button that generates a note
const int iKeyboard2 = 2;
const int iKeyboard3 = 3;
const int iKeyboard4 = 4;
const int iKeyboard5 = 5;
const int iKeyboard6 = 6;
const int iKeyboard7 = 7;
const int iKeyboard8 = 8;
const int iKeyboard9 = 10; 
// Button is pressed
int aa = 1;
int bb = 1;
int cc = 1;
int dd = 1;
int ee = 1;
int ff = 1;
int gg = 1;
int hh = 1;

// Frequency
int iFreg = 0;
int iNoteA = 0;
int iNoteB = 0;
int iNoteC = 0;
int iNoteD = 0;
int iNoteE = 0;
int iNoteF = 0;
int iNoteG = 0;
int iNoteAA = 0;

// Oscillator Functions declared for output envelope 1 
// Sine Wave
Oscil <2048, AUDIO_RATE> aSin1(SIN2048_DATA);

// ADSR declaration/definition
// Comment out to use default control rate of 64
#define CONTROL_RATE 128
ADSR  envelope1;

// Rotary Switch
// Number 1 => 10
int iRotNum = A0;
// iRotVal - Value 
int iRotVal = 0;
// Number
int z = 0;

// Software Version Information
String sver = "16-13";

void loop() {

  // Audio Hook
  audioHook();

}

getKeyboard.ino

// getKeyboard
// setupKeyboard
void setupKeyboard() {

  // Initialize the pushbutton pin as an input
  pinMode(iKeyboard2, INPUT_PULLUP);
  pinMode(iKeyboard3, INPUT_PULLUP);
  pinMode(iKeyboard4, INPUT_PULLUP);
  pinMode(iKeyboard5, INPUT_PULLUP);
  pinMode(iKeyboard6, INPUT_PULLUP);
  pinMode(iKeyboard7, INPUT_PULLUP);
  pinMode(iKeyboard8, INPUT_PULLUP);
  pinMode(iKeyboard9, INPUT_PULLUP);
 
}
// isKeyboard
void isKeyboard() {

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard2) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    aa = aa + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteA );
    
  }
  else
  {
    
    aa = aa - 1;
    
  }    

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard3) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    bb = bb + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteB );
    
  }
  else
  {
    
    bb = bb - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard4) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    cc = cc + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteC );
  
  }
  else
  {
    
    cc = cc - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard5) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    dd = dd + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteD );
      
  }
  else
  {
    
    dd = dd - 1;
    
  }
  
  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard6) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ee = ee + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteE );
   
  }
  else
  {
    
    ee = ee - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard7) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ff = ff + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteF );

  }
  else
  {
    
    ff = ff - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard8) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    gg = gg + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteG );

  }
  else
  {
    
    gg = gg - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard9) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    hh = hh + 1;
    // Rotary Switch
    isRot();
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq( iNoteAA );

  }
  else
  {
    
    hh = hh - 1;
    
  }

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Frequency
  isPitches();
  
  // Keyboard
  isKeyboard();

}
// Update Audio 
int updateAudio(){

  // ADSR declaration/definition
  envelope1.update();

  // Oscillator  
  // >>8 for AUDIO_MODE STANDARD
  return (int) (envelope1.next() * aSin1.next())>>8;

}

getPitches.ino

// Pitches
// isPitches
void isPitches(){
  
  // Range Frequency Note Low => High
  switch ( iFreg ) {
    case 1:
      // NOTE A1
      iNoteA = NOTE_A1;
      iNoteB = NOTE_B1;
      iNoteC = NOTE_C2;
      iNoteD = NOTE_D2;
      iNoteE = NOTE_E2;
      iNoteF = NOTE_F2;
      iNoteG = NOTE_G2;
      iNoteAA = NOTE_A2;
      break;
    case 2:
      // NOTE A2
      iNoteA = NOTE_A2;
      iNoteB = NOTE_B2;
      iNoteC = NOTE_C3;
      iNoteD = NOTE_D3;
      iNoteE = NOTE_E3;
      iNoteF = NOTE_F3;
      iNoteG = NOTE_G3;
      iNoteAA = NOTE_A3;
      break;
    case 3:
      // NOTE A3
      iNoteA = NOTE_A3;
      iNoteB = NOTE_B3;
      iNoteC = NOTE_C4;
      iNoteD = NOTE_D4;
      iNoteE = NOTE_E4;
      iNoteF = NOTE_F4;
      iNoteG = NOTE_G4;
      iNoteAA = NOTE_A4;
      break;
    case 4:
      // NOTE A4
      iNoteA = NOTE_A4;
      iNoteB = NOTE_B4;
      iNoteC = NOTE_C5;
      iNoteD = NOTE_D5;
      iNoteE = NOTE_E5;
      iNoteF = NOTE_F5;
      iNoteG = NOTE_G5;
      iNoteAA = NOTE_A5;
      break;
    case 5:
      // NOTE A5
      iNoteA = NOTE_A5;
      iNoteB = NOTE_B5;
      iNoteC = NOTE_C6;
      iNoteD = NOTE_D6;
      iNoteE = NOTE_E6;
      iNoteF = NOTE_F6;
      iNoteG = NOTE_G6;
      iNoteAA = NOTE_A6;
      break;
    case 6:
      // NOTE A6
      iNoteA = NOTE_A6;
      iNoteB = NOTE_B6;
      iNoteC = NOTE_C7;
      iNoteD = NOTE_D7;
      iNoteE = NOTE_E7;
      iNoteF = NOTE_F7;
      iNoteG = NOTE_G7;
      iNoteAA = NOTE_A7;
      break;
    case 7:
      // NOTE A7
      iNoteA = NOTE_A7;
      iNoteB = NOTE_B7;
      iNoteC = NOTE_C8;
      iNoteD = NOTE_D8;
      iNoteE = NOTE_E8;
      iNoteF = NOTE_F8;
      iNoteG = NOTE_G8;
      iNoteAA = NOTE_A8;
      break;
  }
  
}

getRot.ino

// Rotary Switch
// isRot - iRotVal - Value
void isRot() {

  // Rotary Switch
  z = analogRead( iRotNum );
  iRotVal = map(z, 0, 1023, 0, 9);

  // Range Value
  switch ( iRotVal ) {
    case 0:

      // Sine Wave
      // Frequency
      iFreg = 1;
      
      break;
    case 1:

      // Sine Wave
      // Frequency
      iFreg = 2;
      
      break;
    case 2:

      // Sine Wave
      // Frequency
      iFreg = 3;
      
      break;  
    case 3:

      // Sine Wave
      // Frequency
      iFreg = 4;
      
      break;
    case 4:

      // Sine Wave
      // Frequency
      iFreg = 5;
      
      break;
    case 5:

      // Sine Wave
      // Frequency
      iFreg = 6;
      
      break;       
    case 6:

      // Sine Wave
      // Frequency
      iFreg = 7;
      
      break; 
    case 7:
         
      // Z
      envelope1.noteOff();
      
     break; 
    case 8:

      // Z
      envelope1.noteOff();
     
      break;
    case 9:

      // Z
      envelope1.noteOff();
      
      break;
  }

}

pitches.h

/*****************************************************************
 * Pitches NOTE_B0 <=> NOTE_B8 - NOTE_A4 is "A" measured at 440Hz
 *****************************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define NOTE_E8  5274
#define NOTE_F8  5588
#define NOTE_FS8 5920
#define NOTE_G8  6272
#define NOTE_GS8 6645
#define NOTE_A8  7040
#define NOTE_AS8 7459
#define NOTE_B8  7902

setup.ino

// Setup
void setup() {

  // Setup Keyboard
  setupKeyboard();
  
  // Start Mozzi
  startMozzi( CONTROL_RATE );
  // Sets Attack and Decay Levels; assumes Sustain, Decay, and Idle times
  envelope1.setADLevels(200,200);
  // Sets Decay time in milliseconds
  envelope1.setDecayTime(100);
  // Sustain Time setting for envelope1
  envelope1.setSustainTime(32500); 
  
}

Sounds

http://www.donluc.com/DLE/sounds.html

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Project #16: Sound – Attack & Decay – Mk12

——

#donluc #sound #simplekeyboard #synthesizer #mozzi #adsr #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Attack & Decay

——

Attack & Decay

——

Attack & Decay

——

Attack & Decay

——

This assumes a conventional ADSR where the sustain continues at the same level as the decay, till the release ramps to 0. The most common kind of envelope generator has four stages: attack, decay, sustain, and release (ADSR). Set the attack and decay levels of the ADSR. Attack is the time taken for initial run-up of level from nil to peak, beginning when the key is pressed. Decay is the time taken for the subsequent run down from the attack level to the designated sustain level.

In the typical synthesizer, the Attack stage begins when a key is pressed. The Attack stage usually offers control of duration that is, the amount of time it takes to ascend to a high voltage level after the key is pressed. When used to modulate a VCA’s level, this allows for everything from very sudden, abrupt note onsets to slow swells that gradually fade in from nothingness. VCAs have many applications, including audio level compression, synthesizers and amplitude modulation.

After the Attack stage has reached its end, the highest point in the envelope’s cycle, the Decay stage commences. The Decay stage also offers definable duration: in this case, the amount of time it takes to fall from this high level. By using moderate Attack and Decay times and a relatively low, one can create sounds that begin with a swelled attack: a sound that increases in volume, decreases in volume, and then settles in at a low, continuous volume.

DL2011Mk06

1 x Arduino Pro Mini 328 – 5V/16MHz
8 x Tactile Button
2 x Potentiometer
2 x Knob
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
8 x Wire Solid Core – 22 AWG
9 x Jumper Wires 3in M/M
11 x Jumper Wires 6in M/M
2 x Full-Size Breadboard
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 5V

Arduino Pro Mini 328 – 5V/16MHz

SPK – Digital 9
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 10
PO0 – Analog A0
PO1 – Analog A1
VIN – +5V
GND – GND

DL2011Mk06p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Attack & Decay - Mk12
// 11-06
// DL2011Mk06p.ino 16-12
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 8 x Tactile Button
// 2 x Potentiometer
// 2 x Knob
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 8 x Wire Solid Core - 22 AWG
// 9 x Jumper Wires 3in M/M
// 11 x Jumper Wires 6in M/M
// 2 x Full-Size Breadboard
// 1 x SparkFun Cerberus USB Cable
// 1 x SparkFun FTDI Basic Breakout - 5V

// Include the Library Code
// Pitches
#include "pitches.h"
// Mozzi
#include 
#include 
#include 
// Oscillator Tables used for output Waveshape
#include 

// Simple Keyboard
// Minimum reading of the button that generates a note
const int iKeyboard2 = 2;
const int iKeyboard3 = 3;
const int iKeyboard4 = 4;
const int iKeyboard5 = 5;
const int iKeyboard6 = 6;
const int iKeyboard7 = 7;
const int iKeyboard8 = 8;
const int iKeyboard9 = 10; 
// Button is pressed
int aa = 1;
int bb = 1;
int cc = 1;
int dd = 1;
int ee = 1;
int ff = 1;
int gg = 1;
int hh = 1;

// Frequency
int iFreg = 0;
int iNoteA = 0;
int iNoteB = 0;
int iNoteC = 0;
int iNoteD = 0;
int iNoteE = 0;
int iNoteF = 0;
int iNoteG = 0;
int iNoteAA = 0;

//Oscillator Functions declared for output envelope 1 
// Sine Wave
Oscil <2048, AUDIO_RATE> aSin1(SIN2048_DATA);

// ADSR declaration/definition
// Comment out to use default control rate of 64
#define CONTROL_RATE 128
ADSR  envelope1;

// Set the input for the potentiometer Attack to analog pin 0
const int potAttack = A0;
// Set the input for the potentiometer for Decay to analog pin 1
const int potDecay = A1;
// Attack
int attack_level = 0;
int iAttack = 0;
// Decay
int decay_level = 0;
int iDecay = 0;

// Software Version Information
String sver = "16-12";

void loop() {

  // Audio Hook
  audioHook();

}

getKeyboard.ino

// getKeyboard
// setupKeyboard
void setupKeyboard() {

  // Initialize the pushbutton pin as an input
  pinMode(iKeyboard2, INPUT_PULLUP);
  pinMode(iKeyboard3, INPUT_PULLUP);
  pinMode(iKeyboard4, INPUT_PULLUP);
  pinMode(iKeyboard5, INPUT_PULLUP);
  pinMode(iKeyboard6, INPUT_PULLUP);
  pinMode(iKeyboard7, INPUT_PULLUP);
  pinMode(iKeyboard8, INPUT_PULLUP);
  pinMode(iKeyboard9, INPUT_PULLUP);
 
}
// isKeyboard
void isKeyboard() {

  // Choose envelope levels
  // attack_level
  iAttack = mozziAnalogRead( potAttack );
  attack_level = map( iAttack, 0, 1023, 0, 255);
  // decay_level
  iDecay = mozziAnalogRead( potDecay );
  decay_level = map( iDecay, 0, 1023, 0, 255);
  // set AD Levels
  envelope1.setADLevels(attack_level,decay_level);

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard2) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    aa = aa + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteA);
    
  }
  else
  {
    
    aa = aa - 1;
    
  }    

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard3) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    bb = bb + 1;
    // Waveform
    envelope1.noteOn();
    aSin1.setFreq(iNoteB);
    
  }
  else
  {
    
    bb = bb - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard4) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    cc = cc + 1;
    // Waveform
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteC);
    
  }
  else
  {
    
    cc = cc - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard5) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    dd = dd + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteD);
      
  }
  else
  {
    
    dd = dd - 1;
    
  }
  
  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard6) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ee = ee + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteE);    
  }
  else
  {
    
    ee = ee - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard7) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ff = ff + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteF);
        
  }
  else
  {
    
    ff = ff - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard8) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    gg = gg + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteG);
        
  }
  else
  {
    
    gg = gg - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard9) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    hh = hh + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteAA);
        
  }
  else
  {
    
    hh = hh - 1;
    
  }

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Frequency
  isPitches();
  
  // Keyboard
  isKeyboard();

}
// Update Audio 
int updateAudio(){

  // ADSR declaration/definition
  envelope1.update();
  // >>8 for AUDIO_MODE STANDARD
  return (int) (envelope1.next() * aSin1.next())>>8;
 
}

getPitches.ino

// Pitches
// isPitches
void isPitches(){
  
  // Frequency
  iFreg = 6;

  // Range Frequency Note Low => High
  switch ( iFreg ) {
    case 1:
      // NOTE A1
      iNoteA = NOTE_A1;
      iNoteB = NOTE_B1;
      iNoteC = NOTE_C2;
      iNoteD = NOTE_D2;
      iNoteE = NOTE_E2;
      iNoteF = NOTE_F2;
      iNoteG = NOTE_G2;
      iNoteAA = NOTE_A2;
      break;
    case 2:
      // NOTE A2
      iNoteA = NOTE_A2;
      iNoteB = NOTE_B2;
      iNoteC = NOTE_C3;
      iNoteD = NOTE_D3;
      iNoteE = NOTE_E3;
      iNoteF = NOTE_F3;
      iNoteG = NOTE_G3;
      iNoteAA = NOTE_A3;
      break;
    case 3:
      // NOTE A3
      iNoteA = NOTE_A3;
      iNoteB = NOTE_B3;
      iNoteC = NOTE_C4;
      iNoteD = NOTE_D4;
      iNoteE = NOTE_E4;
      iNoteF = NOTE_F4;
      iNoteG = NOTE_G4;
      iNoteAA = NOTE_A4;
      break;
    case 4:
      // NOTE A4
      iNoteA = NOTE_A4;
      iNoteB = NOTE_B4;
      iNoteC = NOTE_C5;
      iNoteD = NOTE_D5;
      iNoteE = NOTE_E5;
      iNoteF = NOTE_F5;
      iNoteG = NOTE_G5;
      iNoteAA = NOTE_A5;
      break;
    case 5:
      // NOTE A5
      iNoteA = NOTE_A5;
      iNoteB = NOTE_B5;
      iNoteC = NOTE_C6;
      iNoteD = NOTE_D6;
      iNoteE = NOTE_E6;
      iNoteF = NOTE_F6;
      iNoteG = NOTE_G6;
      iNoteAA = NOTE_A6;
      break;
    case 6:
      // NOTE A6
      iNoteA = NOTE_A6;
      iNoteB = NOTE_B6;
      iNoteC = NOTE_C7;
      iNoteD = NOTE_D7;
      iNoteE = NOTE_E7;
      iNoteF = NOTE_F7;
      iNoteG = NOTE_G7;
      iNoteAA = NOTE_A7;
      break;
  }
  
}

pitches.h

/*****************************************************************
 * Pitches NOTE_B0 <=> NOTE_DS8 - NOTE_A4 is "A" measured at 440Hz
 *****************************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

setup.ino

// Setup
void setup() {

  // Setup Keyboard
  setupKeyboard();
  
  // Start Mozzi
  startMozzi( CONTROL_RATE );
  // Sets Attack and Decay Levels; assumes Sustain, Decay, and Idle times
  envelope1.setADLevels(200,200);
  // Sets Decay time in milliseconds
  envelope1.setDecayTime(100);
  // Sustain Time setting for envelope1
  envelope1.setSustainTime(32500); 

}

Sounds

http://www.donluc.com/DLE/sounds.html

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/neosteamlabs/

Don Luc

Project #16: Sound – Mozzi ADSR – Mk11

——

#donluc #sound #simplekeyboard #synthesizer #mozzi #adsr #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Mozzi ADSR

——

Mozzi ADSR

——

Mozzi ADSR

——

Envelope Music

In sound and music, an envelope describes how a sound changes over time. It may relate to elements such as amplitude (volume), filters (frequencies) or pitch. For example, a piano key, when struck and held, creates a near-immediate initial sound which gradually decreases in volume to zero. Envelope generators, which allow users to control the different stages of a sound, are common features of synthesizers, samplers, and other electronic musical instruments. The most common form of envelope generator is controlled with four parameters: attack, decay, sustain and release (ADSR).

A Simple ADSR Envelope Generator

This implementation has separate update and next methods, where next interpolates values between each update. The normal way to use this would be with update in update control, where it calculates a new internal state each control step, and then next is in update audio, called much more often, where it interpolates between the control values. This also allows the ADSR updates to be made even more sparsely if desired, eg. every 3rd control update.

Template Parameters

Control Update Rate: The frequency of control updates. Ordinarily this will be control rate, but an alternative (amongst others) is to set this as well as the lerp rate parameter to audio rate, and call both update and next in update audio. Such a use would allow accurate envelopes with finer resolution of the control points than control rate.

Lerp Rate: Sets how often next will be called, to interpolate between updates set by control update rate. This will produce the smoothest results if it’s set to audio rate, but if you need to save processor time and your envelope changes slowly or controls something like a filter where there may not be problems with glitchy or clicking transitions, lerp rate could be set to control rate (for instance). Then update and next could both be called in update control, greatly reducing the amount of processing required compared to calling next in update audio.

Oscil Sine Wave

Oscil plays a wavetable, cycling through the table to generate an audio or control signal. The frequency of the signal can be set or changed with frequency, and the output of an Oscil can be produced with next for a simple cycling oscillator, for a particular sample in the table.

DL2011Mk05

1 x Arduino Pro Mini 328 – 5V/16MHz
8 x Tactile Button
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
8 x Wire Solid Core – 22 AWG
3 x Jumper Wires 3in M/M
11 x Jumper Wires 6in M/M
2 x Full-Size Breadboard
1 x SparkFun Cerberus USB Cable
1 x SparkFun FTDI Basic Breakout – 5V

Arduino Pro Mini 328 – 5V/16MHz

SPK – Digital 9
KY2 – Digital 2
KY3 – Digital 3
KY4 – Digital 4
KY5 – Digital 5
KY6 – Digital 6
KY7 – Digital 7
KY8 – Digital 8
KY9 – Digital 10
VIN – +5V
GND – GND

DL2011Mk05p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Mozzi ADSR - Mk11
// 11-05
// DL2011Mk05p.ino 16-11
// 1 x Arduino Pro Mini 328 - 5V/16MHz
// 8 x Tactile Button
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 8 x Wire Solid Core - 22 AWG
// 3 x Jumper Wires 3in M/M
// 11 x Jumper Wires 6in M/M
// 2 x Full-Size Breadboard
// 1 x SparkFun Cerberus USB Cable
// 1 x SparkFun FTDI Basic Breakout - 5V

// Include the Library Code
// Pitches
#include "pitches.h"
// Mozzi
#include 
#include 
#include 
// Oscillator Tables used for output Waveshape
#include 

// Simple Keyboard
// Minimum reading of the button that generates a note
const int iKeyboard2 = 2;
const int iKeyboard3 = 3;
const int iKeyboard4 = 4;
const int iKeyboard5 = 5;
const int iKeyboard6 = 6;
const int iKeyboard7 = 7;
const int iKeyboard8 = 8;
const int iKeyboard9 = 10; 
// Button is pressed
int aa = 1;
int bb = 1;
int cc = 1;
int dd = 1;
int ee = 1;
int ff = 1;
int gg = 1;
int hh = 1;

// Frequency
int iFreg = 0;
int iNoteA = 0;
int iNoteB = 0;
int iNoteC = 0;
int iNoteD = 0;
int iNoteE = 0;
int iNoteF = 0;
int iNoteG = 0;
int iNoteAA = 0;

//Oscillator Functions declared for output envelope 1 
// Sine Wave
Oscil <2048, AUDIO_RATE> aSin1(SIN2048_DATA);

// ADSR declaration/definition
// Comment out to use default control rate of 64
#define CONTROL_RATE 128
ADSR  envelope1;

// Software Version Information
String sver = "16-11";

void loop() {

  // Audio Hook
  audioHook();

}

getKeyboard.ino

// getKeyboard
// setupKeyboard
void setupKeyboard() {

  // Initialize the pushbutton pin as an input
  pinMode(iKeyboard2, INPUT_PULLUP);
  pinMode(iKeyboard3, INPUT_PULLUP);
  pinMode(iKeyboard4, INPUT_PULLUP);
  pinMode(iKeyboard5, INPUT_PULLUP);
  pinMode(iKeyboard6, INPUT_PULLUP);
  pinMode(iKeyboard7, INPUT_PULLUP);
  pinMode(iKeyboard8, INPUT_PULLUP);
  pinMode(iKeyboard9, INPUT_PULLUP);
 
}
// isKeyboard
void isKeyboard() {

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard2) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    aa = aa + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteA);
    
  }
  else
  {
    
    aa = aa - 1;
    
  }    

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard3) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    bb = bb + 1;
    // Waveform
    envelope1.noteOn();
    aSin1.setFreq(iNoteB);
    
  }
  else
  {
    
    bb = bb - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard4) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    cc = cc + 1;
    // Waveform
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteC);
    
  }
  else
  {
    
    cc = cc - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard5) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    dd = dd + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteD);
      
  }
  else
  {
    
    dd = dd - 1;
    
  }
  
  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard6) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ee = ee + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteE);    
  }
  else
  {
    
    ee = ee - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard7) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    ff = ff + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteF);
        
  }
  else
  {
    
    ff = ff - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard8) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    gg = gg + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteG);
        
  }
  else
  {
    
    gg = gg - 1;
    
  }

  // Read the state of the pushbutton value
  if ( digitalRead(iKeyboard9) == LOW ) {

    // Button is pressed - pullup keeps pin high normally
    hh = hh + 1;
    // ADSR declaration/definition
    envelope1.noteOn();
    aSin1.setFreq(iNoteAA);
        
  }
  else
  {
    
    hh = hh - 1;
    
  }

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Frequency
  isPitches();
  
  // Keyboard
  isKeyboard();

}
// Update Audio 
int updateAudio(){

  // ADSR declaration/definition
  envelope1.update();
  // >>8 for AUDIO_MODE STANDARD
  return (int) (envelope1.next() * aSin1.next())>>8;
 
}

getPitches.ino

// Pitches
// isPitches
void isPitches(){
  
  // Frequency
  iFreg = 6;

  // Range Frequency Note Low => High
  switch ( iFreg ) {
    case 1:
      // NOTE A1
      iNoteA = NOTE_A1;
      iNoteB = NOTE_B1;
      iNoteC = NOTE_C2;
      iNoteD = NOTE_D2;
      iNoteE = NOTE_E2;
      iNoteF = NOTE_F2;
      iNoteG = NOTE_G2;
      iNoteAA = NOTE_A2;
      break;
    case 2:
      // NOTE A2
      iNoteA = NOTE_A2;
      iNoteB = NOTE_B2;
      iNoteC = NOTE_C3;
      iNoteD = NOTE_D3;
      iNoteE = NOTE_E3;
      iNoteF = NOTE_F3;
      iNoteG = NOTE_G3;
      iNoteAA = NOTE_A3;
      break;
    case 3:
      // NOTE A3
      iNoteA = NOTE_A3;
      iNoteB = NOTE_B3;
      iNoteC = NOTE_C4;
      iNoteD = NOTE_D4;
      iNoteE = NOTE_E4;
      iNoteF = NOTE_F4;
      iNoteG = NOTE_G4;
      iNoteAA = NOTE_A4;
      break;
    case 4:
      // NOTE A4
      iNoteA = NOTE_A4;
      iNoteB = NOTE_B4;
      iNoteC = NOTE_C5;
      iNoteD = NOTE_D5;
      iNoteE = NOTE_E5;
      iNoteF = NOTE_F5;
      iNoteG = NOTE_G5;
      iNoteAA = NOTE_A5;
      break;
    case 5:
      // NOTE A5
      iNoteA = NOTE_A5;
      iNoteB = NOTE_B5;
      iNoteC = NOTE_C6;
      iNoteD = NOTE_D6;
      iNoteE = NOTE_E6;
      iNoteF = NOTE_F6;
      iNoteG = NOTE_G6;
      iNoteAA = NOTE_A6;
      break;
    case 6:
      // NOTE A6
      iNoteA = NOTE_A6;
      iNoteB = NOTE_B6;
      iNoteC = NOTE_C7;
      iNoteD = NOTE_D7;
      iNoteE = NOTE_E7;
      iNoteF = NOTE_F7;
      iNoteG = NOTE_G7;
      iNoteAA = NOTE_A7;
      break;
  }
  
}

pitches.h

/*****************************************************************
 * Pitches NOTE_B0 <=> NOTE_DS8 - NOTE_A4 is "A" measured at 440Hz
 *****************************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978

setup.ino

// Setup
void setup() {

  // Setup Keyboard
  setupKeyboard();
  
  // Start Mozzi
  startMozzi( CONTROL_RATE );
  // Sets Attack and Decay Levels; assumes Sustain, Decay, and Idle times
  envelope1.setADLevels(200,200);
  // Sets Decay time in milliseconds
  envelope1.setDecayTime(100);
  // Sustain Time setting for envelope1
  envelope1.setSustainTime(32500);

}

Sounds

http://www.donluc.com/DLE/sounds.html

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • PIC Microcontrollers
  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLE/LucPaquinCVEngMk2020a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLE/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/luc.paquin/

Don Luc

Project #16: Sound – Thumb Joystick – Mk10

——

#donluc #sound #simplekeyboard #synthesizer #mozzi #programming #arduino #fritzing #electronics #microcontrollers #consultant #vlog

——

Thumb Joystick

——

Thumb Joystick

——

Thumb Joystick

——

Thumb Joystick

——

Thumb Joystick

This is a joystick very similar to the analog joysticks on PS2 controllers. Directional movements are simply two potentiometers, one for each axis. Pots are 10k Ohm each. This joystick also has a select button that is actuated when the joystick is pressed down. This is the breakout board for the thumb joystick. Pins are broken out to a 0.1″ header and includes 4 mounting holes in the corners.

Mozzi

Mozzi synthesis wave packet double, selects 2 overlapping streams. In a wave packet is a short burst of localized wave action that travels as a unit. A wave packet can be synthesized from, an infinite set of component sinusoidal waves of different wavenumbers, with phases and amplitudes such that they interfere constructively only over a small region of space, and destructively elsewhere. Synthesizer and used a capacitor to store and slowly release voltage produced. He refined the design to remove the need to push a separate button one to produce the control voltage determining pitch and the other to trigger the envelope generator. The envelope generator became a standard feature of synthesizers.

Arduino

Joystick vertical potentiometer a fundamental, joystick horizontal potentiometer a bandwidth, potentiometer centre frequency and a select button that is actuated when the joystick is pressed down a random number.

DL2011Mk04

1 x Arduino Uno
1 x Thumb Joystick
1 x SparkFun Thumb Joystick Breakout
1 x Potentiometer
1 x Knob
1 x Audio Jack 3.5mm
1 x SparkFun Audio Jack Breakout
1 x Speaker
5 x Wire Solid Core – 22 AWG
3 x Jumper Wires 3in M/M
4 x Jumper Wires 6in M/M
1 x Half-Size Breadboard
1 x SparkFun Cerberus USB Cable

Arduino Uno

SPK – Digital 9
JSV – Analog A0
JSH – Analog A1
PO2 – Analog A2
SEL – Digital 13
VIN – +5V
GND – GND

DL2011Mk04p.ino

// ***** Don Luc Electronics © *****
// Software Version Information
// Project #16: Sound - Thumb Joystick - Mk10
// 11-04
// DL2011Mk04p.ino 16-10
// 1 x Arduino Uno
// 1 x Thumb Joystick
// 1 x SparkFun Thumb Joystick Breakout
// 1 x Potentiometer
// 1 x Knob
// 1 x Audio Jack 3.5mm
// 1 x SparkFun Audio Jack Breakout
// 1 x Speaker
// 5 x Wire Solid Core - 22 AWG
// 3 x Jumper Wires 3in M/M
// 4 x Jumper Wires 6in M/M
// 1 x Half-Size Breadboard
// 1 x SparkFun Cerberus USB Cable

// Include the Library Code
// Mozzi
#include 
#include 
#include 
#include 

// Store the Arduino pin associated with each axis X of the joystick input
// FUNDAMENTAL
const int JoystickVert = A0;
// Store the Arduino pin associated with each axis Y of the joystick input
// BANDWIDTH
const int JoystickHorz = A1;
// Set the input for the potentiometer for volume to analog pin 2
// CENTREFREQ
const char PotCENTREFREQ = A2;
// Select button is triggered when joystick is pressed
const int SEL = 13;
// Variables for reading the pushbutton status
int selState  = 0; 

// for smoothing the control signals
// use: RollingAverage  myThing
// FUNDAMENTAL
RollingAverage  kAverageF;
// BANDWIDTH
RollingAverage  kAverageBw;
// CENTREFREQ
RollingAverage  kAverageCf;

// Min and max values of synth parameters to map AutoRanged analog inputs to
// FUNDAMENTAL
const int MIN_F = 10;
const int MAX_F = 200;
// BANDWIDTH
const int MIN_BW = 10;
const int MAX_BW = 1000;
// CENTREFREQ
const int MIN_CF = 60;
const int MAX_CF = 2000;

// Auto Map
// FUNDAMENTAL
AutoMap kMapF(0,1023,MIN_F,MAX_F);
// BANDWIDTH
AutoMap kMapBw(0,1023,MIN_BW,MAX_BW);
// CENTREFREQ
AutoMap kMapCf(0,1023,MIN_CF,MAX_CF);

// Wave Packet
// DOUBLE selects 2 overlapping streams
WavePacket  wavey;

// Random Number
long randNumber;

// Software Version Information
String sver = "16-10";

void loop() {

  // Audio Hook
  audioHook();

}

getMozzi.ino

// Mozzi
// Update Control
void updateControl(){

  // Wavey
  // Fundamental
  int fundamental = mozziAnalogRead( JoystickVert )+1;
  fundamental = kMapF(fundamental);
  
  // Bandwidth
  int bandwidth = mozziAnalogRead( JoystickHorz );
  // Select button is triggered when joystick is pressed
  bandwidth = kMapBw(bandwidth);

  //Centre Frequency
  int centre_freq = mozziAnalogRead( PotCENTREFREQ );
  selState = digitalRead( SEL ); 
  if (selState == HIGH)
  {
    
    randNumber = random(300);
    centre_freq = randNumber;

  }
  centre_freq = kMapCf(centre_freq);
  
  // Wavey
  wavey.set(fundamental, bandwidth, centre_freq);

}
// Update Audio 
int updateAudio(){

  // >>8 for AUDIO_MODE STANDARD
  return wavey.next()>>8;
 
}

setup.ino

// Setup
void setup() {

  // Select button is triggered when joystick is pressed
  pinMode(SEL, INPUT_PULLUP);
  // Start Mozzi
  startMozzi();

}

Technology Experience

  • Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc…)
  • Robotics
  • Research & Development (R & D)
  • Desktop Applications (Windows, OSX, Linux, Multi-OS, Multi-Tier, etc…)
  • Mobile Applications (Android, iOS, Blackberry, Windows Mobile, Windows CE, etc…)
  • Web Applications (LAMP, Scripting, Java, ASP, ASP.NET, RoR, Wakanda, etc…)
  • Social Media Programming & Integration (Facebook, Twitter, YouTube, Pinterest, etc…)
  • Content Management Systems (WordPress, Drupal, Joomla, Moodle, etc…)
  • Bulletin Boards (phpBB, SMF, Vanilla, jobberBase, etc…)
  • eCommerce (WooCommerce, OSCommerce, ZenCart, PayPal Shopping Cart, etc…)

Instructor

  • Arduino
  • Raspberry Pi
  • Espressif
  • Robotics
  • DOS, Windows, OSX, Linux, iOS, Android, Multi-OS
  • Linux-Apache-PHP-MySQL

Follow Us

J. Luc Paquin – Curriculum Vitae
http://www.donluc.com/DLHackster/LucPaquinCVEngMk2020a.pdf

Web: http://www.donluc.com/
Web: http://www.jlpconsultants.com/
Web: http://www.donluc.com/DLHackster/
Web: https://www.hackster.io/neosteam-labs
Facebook: https://www.facebook.com/neosteam.labs.9/
YouTube: https://www.youtube.com/channel/UC5eRjrGn1CqkkGfZy0jxEdA
Twitter: https://twitter.com/labs_steam
Pinterest: https://www.pinterest.com/NeoSteamLabs/
Instagram: https://www.instagram.com/luc.paquin/

Don Luc