The Alpha Geek – Geeking Out

Soil Moisture

Project #29 – DFRobot – Soil Moisture – Mk05

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#DonLucElectronics #DonLuc #DFRobot #SoilMoistureSensor #FireBeetle2ESP32E #ESP32 #IoT #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant

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Soil Moisture

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Soil Moisture

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Soil Moisture

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Soil Moisture

Soil moisture is the critical parameter in agriculture. If there is a shortage or overabundance of water, plants may die. At the same time, this data depends on many external factors, primarily weather conditions and climate changes. That is why it is so vital to understand the most effective methods for analyzing soil moisture content.

This term refers to the entire quantity of water in the ground’s pores or on its surface. The moisture content of soil depends on such factors as weather, type of land, and plants. The parameter is vital in monitoring soil moisture activities, predicting natural disasters, managing water supply, etc. This data may signal a future flood or water deficit ahead of other indicators.

Soil moisture affects:

  • Content of air, salinity, and amount of toxic substances.
  • Ground structure and thickness.
  • Temperature and heat capacity of the ground.

DL2403Mk01

1 x DFRobot FireBeetle 2 ESP32-E
1 x Gravity: Analog Soil Moisture Sensor
1 x Fermion: BLE Sensor Beacon
1 x CR2032 Coin Cell Battery
1 x 1 x Lithium Ion Battery – 1000mAh
1 x Rocker Switch – SPST
1 x Resistor 10K Ohm
1 x SparkFun Serial Basic Breakout – CH340G
1 x SparkFun Cerberus USB Cable
1 x USB 3.1 Cable A to C

DFRobot FireBeetle 2 ESP32-E

LED – 2
RSW – 17
VIN – +3.3V
GND – GND

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DL2403Mk01p.ino

/****** Don Luc Electronics © ******
Software Version Information
Project #29 - DFRobot - Soil Moisture - Mk05
29-05
DL2403Mk01p.ino
1 x DFRobot FireBeetle 2 ESP32-E
1 x Gravity: Analog Soil Moisture Sensor
1 x Fermion: BLE Sensor Beacon
1 x CR2032 Coin Cell Battery
1 x 1 x Lithium Ion Battery - 1000mAh
1 x Rocker Switch - SPST
1 x Resistor 10K Ohm
1 x SparkFun Serial Basic Breakout - CH340G
1 x SparkFun Cerberus USB Cable
1 x USB 3.1 Cable A to C
*/

// Include the Library Code
// Bluetooth LE keyboard
#include <BleKeyboard.h>
// Arduino
#include <Arduino.h>
// BLE Device
#include <BLEDevice.h>
// BLE Utils
#include <BLEUtils.h>
// BLEScan
#include <BLEScan.h>
// BLE Advertised Device
#include <BLEAdvertisedDevice.h>
// BLE Eddystone URL
#include <BLEEddystoneURL.h>
// BLE Eddystone TLM
#include <BLEEddystoneTLM.h>
// BLE Beacon
#include <BLEBeacon.h>

// ENDIAN_CHANGE
#define ENDIAN_CHANGE_U16(x) ((((x)&0xFF00) >> 8) + (((x)&0xFF) << 8))

// Bluetooth LE Keyboard
BleKeyboard bleKeyboard;
String sKeyboard = "";
// Send Size
byte sendSize = 0;

// Gravity: Analog Soil Moisture Sensor
float Sensor_Data;
// In seconds
int scanTime = 5;
// BLE Scan
BLEScan *pBLEScan;

// My Advertised Device Callbacks
class MyAdvertisedDeviceCallbacks : public BLEAdvertisedDeviceCallbacks
{

    // onResult
    void onResult(BLEAdvertisedDevice advertisedDevice)
    {
      // Advertised Device
      if (advertisedDevice.haveName())
      {
        // Name: Fermion: Sensor Beacon
        if(String(advertisedDevice.getName().c_str()) == "Soil Moisture"){
          
          // strManufacturerData
          std::string strManufacturerData = advertisedDevice.getManufacturerData();
          uint8_t cManufacturerData[100];
          strManufacturerData.copy((char *)cManufacturerData, strManufacturerData.length(), 0);
          
          // strManufacturerData.length
          for (int i = 0; i < strManufacturerData.length(); i++)
          {

             // cManufacturerData[i]
             cManufacturerData[i];
             
          }

          // Sensor_Data
          Sensor_Data = int(cManufacturerData[2]<<8 | cManufacturerData[3]);
   
        }        
      }
    }
};

// The number of the Rocker Switch pin
int iSwitch = 17;
// Variable for reading the button status
int SwitchState = 0;

// Define LED
int iLED = 2;

// Software Version Information
String sver = "29-05";

void loop() {

  // ScanResults
  isBLEScanResults();

  // Gravity: Analog Soil Moisture Sensor
  isSoilMoisture();

  // Read the state of the Switch value:
  SwitchState = digitalRead(iSwitch);

  // Check if the button is pressed. If it is, the SwitchState is HIGH:
  if (SwitchState == HIGH) {

    // Bluetooth LE Keyboard
    isBluetooth();

  }
  
  // Delay 2 Second
  delay(2000);

}

getBLEScan.ino

// getBLEScan
// Setup BLE Scan
void isSetupBLEScan(){

  // BLE Device
  BLEDevice::init("");
  // Create new scan
  pBLEScan = BLEDevice::getScan();
  // Set Advertised Device Callbacks
  pBLEScan->setAdvertisedDeviceCallbacks(new MyAdvertisedDeviceCallbacks());
  // Active scan uses more power, but get results faster
  pBLEScan->setActiveScan(true);
  // Set Interval
  pBLEScan->setInterval(100);
  // Less or equal setInterval value
  pBLEScan->setWindow(99);
  
}
// BLE Scan Results
void isBLEScanResults(){

  // Put your main code here, to run repeatedly:
  BLEScanResults foundDevices = pBLEScan->start(scanTime, false);
  // Delete results fromBLEScan buffer to release memory
  pBLEScan->clearResults();
  
}

getBleKeyboard.ino

// Ble Keyboard
// Bluetooth
// isBluetooth
void isBluetooth() {

  // ESP32 BLE Keyboard
  if(bleKeyboard.isConnected()) {

    // Send Size Length
    sendSize = sKeyboard.length();

    // Send Size, charAt
    for(byte i = 0; i < sendSize+1; i++){

       // Write
       bleKeyboard.write(sKeyboard.charAt(i));
       delay(50);
    
    }
    bleKeyboard.write(KEY_RETURN);

  }

}

getSoilMoisture.ino

// Gravity: Analog Soil Moisture Sensor
// Soil Moisture
void isSoilMoisture(){

  // bleKeyboard
  // DFR|Version|Soil Moisture|*
  // SData => 0~900 Soil Moisture
  float SData = map( Sensor_Data, 1, 3000, 0, 900);
  sKeyboard = "DFR|" + sver + "|" + String(SData) + "|*";

}

setup.ino

// Setup
void setup()
{

  // Give display time to power on
  delay(100);

  // Bluetooth LE keyboard
  bleKeyboard.begin();

  // Give display time to power on
  delay(100);

  // Setup BLE Scan
  isSetupBLEScan();
  
  // Initialize the Switch pin as an input
  pinMode(iSwitch, INPUT);
  
  // Initialize digital pin iLED as an output
  pinMode(iLED, OUTPUT);
  // Outputting high, the LED turns on
  digitalWrite(iLED, HIGH);

  // Delay 5 Second
  delay( 5000 );

}

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