The Alpha Geek – Geeking Out

Musical Instruments

Musical Instruments

Project #1 – The AcceleroSynth – Mk6

AcceleroSynth Mk6a

AcceleroSynth Mk6b

AcceleroSynth Mk6c

AcceleroSynth Mk6d

AcceleroSynth Mk6e

AcceleroSynth Mk6f

1 X Breadboard

1 X NE555

1 X 1.4 kOhm

1 X 9.3 kOhm

1 X 11 kOhm

1 X 14 kOhm

1 X 18 kOhm

1 X 22 kOhm

1 X 28 kOhm

1 X 33 kOhm

1 X 26 kOhm

1 X Capacitor Ceramic 0.1uF

8 X Momentary Pushbutton Switch

18 X Jumper Wires Premium 3″ M/M

1 X The AcceleroSynth – Mk5

Don Luc

Project #1 – The AcceleroSynth – Mk5

AcceleroSynth Mk5a

AcceleroSynth Mk5b

AcceleroSynth Mk5c

AcceleroSynth Mk5d

AcceleroSynth Mk5e

AcceleroSynth Mk5f

AcceleroSynth Mk5g

AcceleroSynth Mk5h

AcceleroSynth Mk5j

AcceleroSynth Mk5k

AcceleroSynth Mk5l

1 X Breadboard

1 X NE555

1 X Panel Mount 100K potentiometer – 100K Linear

1 X 51 Ohm

1 X 1 kOhm

1 X 6.8 kOhm

1 X Electrolytic Decoupling Capacitors – 100uF/25V

1 X Capacitor Ceramic 0.1uF

1 X Speaker

15 X Jumper Wires Premium 3″ M/M

1 X Regulated 0-15 VDC Power Supply

Don Luc

Project #1 – The AcceleroSynth – Mk4

AcceleroSynth Mk4a

AcceleroSynth Mk4b

AcceleroSynth Mk4c

AcceleroSynth Mk4d

AcceleroSynth Mk4e

1 X Arduino and Breadboard Holder

1 X Breadboard

1 X Arduino UNO Rev3

1 X Speaker

11 X Jumper Wires Premium 3″ M/M

4 X Colorful Round Tactile Button Switch

1 X Cable

AcceleroSynthMk4.1.ino

// ***** Don Luc *****
// Software Version Information
// 4.1 Switch

// Which pin on the Arduino is connected pin 8?
// 8-ohm speaker
#define tonePIN 8
// Switch

int switchPin1 = 9;
int switchPin2 = 10;
int switchPin3 = 11;
int switchPin4 = 12;

boolean running = false;

// Pitches
#include "pitches.h"

void loop() {

  if (digitalRead(switchPin1) == LOW)
  {  // switch is pressed - pullup keeps pin high normally
    delay(100);                        // delay to debounce switch
    running = !running;                // toggle running variable
    tone(tonePIN, NOTE_C4, 100);
  }  

  if (digitalRead(switchPin2) == LOW)
  {  // switch is pressed - pullup keeps pin high normally
    delay(100);                        // delay to debounce switch
    running = !running;                // toggle running variable
    tone(tonePIN, NOTE_D4, 100);
  } 
  
  if (digitalRead(switchPin3) == LOW)
  {  // switch is pressed - pullup keeps pin high normally
    delay(100);                        // delay to debounce switch
    running = !running;                // toggle running variable
    tone(tonePIN, NOTE_E4, 100);
  }   

  if (digitalRead(switchPin4) == LOW)
  {  // switch is pressed - pullup keeps pin high normally
    delay(100);                        // delay to debounce switch
    running = !running;                // toggle running variable
    tone(tonePIN, NOTE_F4, 100);
  } 
  
}

pitches.h

{
/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
  
}
setup.ino
void setup() {

  // Switch
  pinMode(switchPin1, INPUT);
  digitalWrite(switchPin1, HIGH);      // turn on pullup resistor
  pinMode(switchPin2, INPUT);
  digitalWrite(switchPin2, HIGH);      // turn on pullup resistor  
  pinMode(switchPin3, INPUT);
  digitalWrite(switchPin3, HIGH);      // turn on pullup resistor
  pinMode(switchPin4, INPUT);
  digitalWrite(switchPin4, HIGH);      // turn on pullup resistor
    
}

Don Luc

Project #1 – The AcceleroSynth – Mk3

AcceleroSynth Mk3a

AcceleroSynth Mk3b

AcceleroSynth Mk3c

AcceleroSynth Mk3d

1 X Arduino and Breadboard Holder

1 X Breadboard

1 X Arduino UNO Rev3

1 X Speaker

3 X Jumper Wires Premium 3″ M/M

1 X Cable

AcceleroSynthMk3.1.ino

// ***** Don Luc *****
// Software Version Information
// 3.1 Melody

// Which pin on the Arduino is connected pin 8?
// 8-ohm speaker
#define tonePIN 8
// Pitches
#include "pitches.h"
// Notes in the Melody:
int melody[] = {
  NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};
// Note Durations: 4 = quarter note, 8 = eighth note, etc.:
int noteDurations[] = {
  4, 8, 8, 4, 4, 4, 4, 4
};

int delayVal = 3000; // delay for 2 second

void loop() {

  // Notes of the Melody:
  for (int thisNote = 0; thisNote < 8; thisNote++) {

    // to calculate the note duration, take one second
    // divided by the note type.
    //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(tonePIN, melody[thisNote], noteDuration);

    // to distinguish the notes, set a minimum time between them.
    // the note's duration + 30% seems to work well:
    int pauseBetweenNotes = noteDuration * 1.70;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(tonePIN);
  }  

  delay(delayVal); // Delay for a period of time (in milliseconds).
  
}

pitches.h

{
/*************************************************
 * Public Constants
 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
  
}
setup.ino
void setup() {
  
}

Don Luc

Project #1 – The AcceleroSynth – Mk2

AcceleroSynth Mk2a

AcceleroSynth Mk2b

AcceleroSynth Mk2c

AcceleroSynth Mk2d

AcceleroSynth Mk2e

We are finally ready for our first electronics project, The AcceleroSynth. It is an microcontroller-based (Arduino) music synth that is controller by a 3 axis analog accelerometer. It will be both a hardware and a software synth. This is the announcement for the project and in the coming days I will post the BOM (Bill of Material), schematics and Arduino code with the first assembly video. The project will first be assembled on a protoboard, then a soldered version will be built either on a perfboard or on an Arduino ProtoShield. If there is enough demand either a PCB or an Arduino Shield will be built for the project and sold here. More on that later.

Don Luc

SparkFun – SPDT Slide Switch

SparkFun COM-09609 Mk01

SparkFun COM-09609 Mk02

SparkFun COM-09609 Mk03

SparkFun: COM-09609

Description: This is a simple SPDT slide switch – great for use as an ON/OFF button, or just as a general control switch. The pins are spaced by 0.1″, however they are incredibly thin making breadboard use not recommended. The switch is rated for 0.3A at 50VDC.

This switch is just a bit smaller than our popular SPDT Mini Power Switch, but uses the same pin spacing. Being smaller takes up less PCB space (good!), but it does make it a bit harder to hit and flip easily.

Don Luc

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