{"id":3427,"date":"2023-04-30T05:51:56","date_gmt":"2023-04-30T12:51:56","guid":{"rendered":"https:\/\/www.donluc.com\/?p=3427"},"modified":"2023-04-30T05:51:56","modified_gmt":"2023-04-30T12:51:56","slug":"project-26-radio-frequency-4x4-offroad-race-mk15","status":"publish","type":"post","link":"https:\/\/www.donluc.com\/?p=3427","title":{"rendered":"Project #26 &#8211; Radio Frequency &#8211; 4&#215;4 Offroad Race &#8211; Mk15"},"content":{"rendered":"<div style=\"width: 720px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-3427-1\" width=\"720\" height=\"480\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03W.mp4?_=1\" \/><a href=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03W.mp4\">https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03W.mp4<\/a><\/video><\/div>\n<p>&#8212;&#8212;<\/p>\n<p>#DonLucElectronics #DonLuc #RadioFrequency #Bluetooth #Games #Gamepad #ESP32 #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant<\/p>\n<p>&#8212;&#8212;<\/p>\n<p><a href=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03a.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03a.png\" alt=\"4x4 Offroad Race\" width=\"720\" height=\"570\" class=\"alignnone size-full wp-image-3430\" srcset=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03a.png 720w, https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03a-300x238.png 300w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/a><\/p>\n<p>&#8212;&#8212;<\/p>\n<p><a href=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03b.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03b.png\" alt=\"4x4 Offroad Race\" width=\"720\" height=\"480\" class=\"alignnone size-full wp-image-3431\" srcset=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03b.png 720w, https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03b-300x200.png 300w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/a><\/p>\n<p>&#8212;&#8212;<\/p>\n<p><a href=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03c.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03c.png\" alt=\"4x4 Offroad Race\" width=\"720\" height=\"480\" class=\"alignnone size-full wp-image-3432\" srcset=\"https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03c.png 720w, https:\/\/www.donluc.com\/wp-content\/uploads\/2023\/04\/DL2304Mk03c-300x200.png 300w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/a><\/p>\n<p>&#8212;&#8212;<\/p>\n<p><strong>4&#215;4 Offroad Race<\/strong><\/p>\n<p>3D off-road racing game. Powerful off-road vehicles, trails and routes running on dirt roads, extreme weather conditions and violent opponents, all that we call 4&#215;4 Offroad Race. You will be able to experience the most powerful four-wheel drive vehicles. You have to overcome terrible roads, do jumps over bumps and potholes and knock opponents off the track to win all the races.<\/p>\n<p><strong>DL2304Mk03<\/strong><\/p>\n<p>1 x SparkFun Thing Plus &#8211; ESP32 WROOM<br \/>\n1 x SparkFun Joystick Shield Kit<br \/>\n1 x Thumb Joystick<br \/>\n1 x SparkFun Thumb Joystick Breakout<br \/>\n1 x Terminal Block Breakout FeatherWing<br \/>\n1 x Lithium Ion Battery &#8211; 1 Ah<br \/>\n1 x SparkFun Cerberus USB Cable<\/p>\n<p><strong>SparkFun Thing Plus &#8211; ESP32 WROOM<\/strong><\/p>\n<p>LJH &#8211; Analog A3<br \/>\nLJV &#8211; Analog A2<br \/>\nLJS &#8211; Digital 12<br \/>\nRJH &#8211; Analog A1<br \/>\nRJV &#8211; Analog A0<br \/>\nRJS &#8211; Digital 21<br \/>\nLD1 &#8211; Digital 16<br \/>\nLD2 &#8211; Digital 18<br \/>\nLD3 &#8211; Digital 19<br \/>\nLD4 &#8211; Digital 17<br \/>\nLT &#8211; Digital 5<br \/>\nLED &#8211; LED_BUILTIN<br \/>\nVIN &#8211; +3.3V<br \/>\nGND &#8211; GND<\/p>\n<p>&#8212;&#8212;<\/p>\n<p><strong>DL2304Mk03p.ino<\/strong><\/p>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"arduino\" data-enlighter-title=\"\">\r\n\/* ***** Don Luc Electronics \u00a9 *****\r\nSoftware Version Information\r\nProject #26 - Radio Frequency - 4x4 Offroad Race - Mk15\r\n26-15\r\nDL2304Mk03p.ino\r\n1 x SparkFun Thing Plus - ESP32 WROOM\r\n1 x SparkFun Joystick Shield Kit\r\n1 x Thumb Joystick\r\n1 x SparkFun Thumb Joystick Breakout\r\n1 x Terminal Block Breakout FeatherWing\r\n1 x Lithium Ion Battery - 1 Ah\r\n1 x SparkFun Cerberus USB Cable\r\n*\/\r\n\r\n\/\/ Include the Library Code\r\n\/\/ Arduino\r\n#include &lt;Arduino.h&gt;\r\n\/\/ ESP32 BLE Gamepad\r\n#include &lt;BleGamepad.h&gt;\r\n\r\n\/\/ ESP32 BLE Gamepad\r\nBleGamepad bleGamepad;\r\n\r\n\/\/ Left Joystick\r\n#define LJH A3\r\n#define LJV A2\r\n#define LJS 12\r\n\r\n\/\/ Right Joystick\r\n#define RJH A0\r\n#define RJV A1\r\n#define RJS 21\r\n\r\n\/\/ D-pad\r\n#define LD1 19\r\n#define LD2 17\r\n#define LD3 18\r\n#define LD4 16\r\n\r\n\/\/ LT \r\n#define LT 5\r\n\r\n\/\/ Previous Button State\r\nint previousButton1State = HIGH;\r\nint previousButton2State = HIGH;\r\nint previousButton3State = HIGH;\r\nint previousButton4State = HIGH;\r\nint previousButton5State = HIGH;\r\nint previousButton6State = HIGH;\r\nint previousButton7State = HIGH;\r\n\r\n\/\/ Number of pot samples to take (to smooth the values)\r\nconst int numberOfPotSamples = 5;\r\n\/\/ Delay in milliseconds between pot samples\r\nconst int delayBetweenSamples = 2;\r\n\/\/ Additional delay in milliseconds between HID reports\r\nconst int delayBetweenHIDReports = 5;\r\n\/\/ Delay in milliseconds between button press\r\nconst int debounceDelay = 10;\r\n\r\n\/\/ Software Version Information\r\nString sver = &quot;26-15&quot;;\r\n\r\nvoid loop() {\r\n  \r\n  \/\/ Bluetooth Serial (ESP32SPP)\r\n  isBluetooth();\r\n\r\n}\r\n<\/pre>\n<p><strong>getBluetooth.ino<\/strong><\/p>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"arduino\" data-enlighter-title=\"\">\r\n\/\/ Bluetooth\r\n\/\/ isBluetooth\r\nvoid isBluetooth() {\r\n\r\n  \/\/ ESP32 BLE Gamepad\r\n  if(bleGamepad.isConnected()) \r\n  {\r\n\r\n    \/\/ Button\r\n    isButton();\r\n\r\n    \/\/ Joystick\r\n    isThumbJoystick();\r\n\r\n  }\r\n\r\n}\r\n<\/pre>\n<p><strong>getGames.ino<\/strong><\/p>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"arduino\" data-enlighter-title=\"\">\r\n\/\/ Games\r\n\/\/ Set Inputs\r\nvoid setInputs() {\r\n  \r\n  \/\/ Make the button line an input\r\n  pinMode(LJS, INPUT_PULLUP);\r\n  pinMode(RJS, INPUT_PULLUP);\r\n  pinMode(LD1, INPUT_PULLUP);\r\n  pinMode(LD2, INPUT_PULLUP);\r\n  pinMode(LD3, INPUT_PULLUP);\r\n  pinMode(LD4, INPUT_PULLUP);\r\n  pinMode(LT, INPUT_PULLUP);\r\n  \/\/ Initialize digital pin LED_BUILTIN as an output.\r\n  pinMode(LED_BUILTIN, OUTPUT);\r\n  \/\/ Turn the LED on HIGH \r\n  digitalWrite(LED_BUILTIN, HIGH);\r\n\r\n}\r\n\r\n\/\/ Button\r\nvoid isButton(){\r\n  \r\n  \/\/ Button1 State LD1\r\n  int currentButton1State = digitalRead(LD1);\r\n  if (currentButton1State != previousButton1State)\r\n  {\r\n    if (currentButton1State == LOW)\r\n    {\r\n      bleGamepad.press(BUTTON_1);\r\n    }\r\n    else\r\n    {\r\n      bleGamepad.release(BUTTON_1);\r\n    }\r\n  }\r\n  previousButton1State = currentButton1State;\r\n  \/\/ Button2 State LD2\r\n  int currentButton2State = digitalRead(LD2);\r\n\r\n  if (currentButton2State != previousButton2State)\r\n  {\r\n    if (currentButton2State == LOW)\r\n    {\r\n      bleGamepad.press(BUTTON_2);\r\n    }\r\n    else\r\n    {\r\n      bleGamepad.release(BUTTON_2);\r\n    }\r\n  }\r\n  previousButton2State = currentButton2State;\r\n\r\n  \/\/ Button3 State LD3\r\n  int currentButton3State = digitalRead(LD3);\r\n  if (currentButton3State != previousButton3State)\r\n  {\r\n    if (currentButton3State == LOW)\r\n    {\r\n      bleGamepad.press(BUTTON_3);\r\n    }\r\n    else\r\n    {\r\n      bleGamepad.release(BUTTON_3);\r\n    }\r\n  }\r\n  previousButton3State = currentButton3State;\r\n\r\n  \/\/ Button4 State LD4\r\n  int currentButton4State = digitalRead(LD4);\r\n  if (currentButton4State != previousButton4State)\r\n  {\r\n    if (currentButton4State == LOW)\r\n    {\r\n      bleGamepad.press(BUTTON_4);\r\n    }\r\n    else\r\n    {\r\n      bleGamepad.release(BUTTON_4);\r\n    }\r\n  }\r\n  previousButton4State = currentButton4State;\r\n\r\n  \/\/ Button5 State LJS\r\n  int currentButton5State = digitalRead(LJS);\r\n  if (currentButton5State != previousButton5State)\r\n  {\r\n    if (currentButton5State == LOW)\r\n    {\r\n      bleGamepad.press(BUTTON_5);\r\n    }\r\n    else\r\n    {\r\n      bleGamepad.release(BUTTON_5);\r\n    }\r\n  }\r\n  previousButton5State = currentButton5State;\r\n\r\n  \/\/ Button6 State RJS\r\n  int currentButton6State = digitalRead(RJS);\r\n  if (currentButton6State != previousButton6State)\r\n  {\r\n    if (currentButton6State == LOW)\r\n    {\r\n      bleGamepad.press(BUTTON_6);\r\n    }\r\n    else\r\n    {\r\n      bleGamepad.release(BUTTON_6);\r\n    }\r\n  }\r\n  previousButton6State = currentButton6State;\r\n\r\n  \/\/ Button7 State LT\r\n  int currentButton7State = digitalRead(LT);\r\n  if (currentButton7State != previousButton7State)\r\n  {\r\n    if (currentButton7State == LOW)\r\n    {\r\n      bleGamepad.press(BUTTON_7);\r\n    }\r\n    else\r\n    {\r\n      bleGamepad.release(BUTTON_7);\r\n    }\r\n  }\r\n  previousButton7State = currentButton7State;\r\n\r\n}\r\n<\/pre>\n<p><strong>getThumbJoystick.ino<\/strong><\/p>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"arduino\" data-enlighter-title=\"\">\r\n\/\/ Thumb Joystick\r\nvoid isThumbJoystick() {\r\n\r\n  \/\/ Joystick LJH\r\n  \/\/ Joystick Pot Values LJH\r\n  int potValues[numberOfPotSamples];\r\n  for (int i = 0 ; i &lt; numberOfPotSamples ; i++) {\r\n      \r\n    potValues[i] = analogRead(LJH);\r\n    delay(delayBetweenSamples);\r\n    \r\n  }\r\n  int potValue = 0;\r\n  for (int i = 0 ; i &lt; numberOfPotSamples ; i++) {\r\n      \r\n    potValue += potValues[i];\r\n    \r\n  }\r\n  \/\/ Value \/ Pot Samples\r\n  potValue = potValue \/ numberOfPotSamples;\r\n  \/\/ Adjusted Value\r\n  int adjustedValue = map(potValue, 0, 4095, 32737, 0);\r\n\r\n  \/\/ Joystick LJV\r\n  \/\/ Joystick Pot Values LJV\r\n  int potValues2[numberOfPotSamples];\r\n  for (int i = 0 ; i &lt; numberOfPotSamples ; i++) {\r\n      \r\n    potValues2[i] = analogRead(LJV);\r\n    delay(delayBetweenSamples);\r\n    \r\n  }\r\n  int potValue2 = 0;\r\n  for (int i = 0 ; i &lt; numberOfPotSamples ; i++) {\r\n    \r\n    potValue2 += potValues2[i];\r\n    \r\n  }\r\n  \/\/ Value2 \/ Pot Samples\r\n  potValue2 = potValue2 \/ numberOfPotSamples;\r\n  \/\/ Adjusted Value2\r\n  int adjustedValue2 = map(potValue2, 0, 4095, 32737, 0);\r\n\r\n  \/\/ Joystick RJH\r\n  \/\/ Joystick Pot Values RJH\r\n  int potValues3[numberOfPotSamples];\r\n  for (int i = 0 ; i &lt; numberOfPotSamples ; i++) {\r\n      \r\n    potValues3[i] = analogRead(RJH);\r\n    delay(delayBetweenSamples);\r\n    \r\n  }\r\n  int potValue3 = 0;\r\n  for (int i = 0 ; i &lt; numberOfPotSamples ; i++) {\r\n      \r\n      potValue3 += potValues3[i];\r\n      \r\n  }\r\n  \/\/ Value3 \/ Pot Samples\r\n  potValue3 = potValue3 \/ numberOfPotSamples;\r\n  \/\/ Adjusted Value3\r\n  int adjustedValue3 = map(potValue3, 0, 4095, 32737, 0);\r\n\r\n  \/\/ Joystick RJV\r\n  \/\/ Joystick Pot Values RJV\r\n  int potValues4[numberOfPotSamples];\r\n  for (int i = 0 ; i &lt; numberOfPotSamples ; i++) {\r\n      \r\n    potValues4[i] = analogRead(RJV);\r\n    delay(delayBetweenSamples);\r\n    \r\n  }\r\n  int potValue4 = 0;\r\n  for (int i = 0 ; i &lt; numberOfPotSamples ; i++) {\r\n      \r\n      potValue4 += potValues4[i];\r\n  \r\n  }\r\n  \/\/ Value4 \/ Pot Samples\r\n  potValue4 = potValue4 \/ numberOfPotSamples;\r\n  \/\/ Adjusted Value4\r\n  int adjustedValue4 = map(potValue4, 0, 4095, 0, 32737);\r\n\r\n  \/\/bleGamepad.setAxes(adjustedValue, adjustedValue2, 0, 0, adjustedValue3, adjustedValue4, DPAD_CENTERED);\r\n  bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_CENTERED);\r\n  delay(delayBetweenHIDReports);\r\n\r\n  \/\/ D-pad\r\n  \/\/ LD1\r\n  if (digitalRead(LD1) == LOW){\r\n      \r\n    bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_UP);\r\n\r\n  }\r\n  \/\/ LD2\r\n  if (digitalRead(LD2) == LOW){\r\n    \r\n    bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_LEFT);\r\n  \r\n  }\r\n  \/\/ LD3\r\n  if (digitalRead(LD3) == LOW){\r\n      \r\n    bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_DOWN);\r\n  \r\n  }\r\n  \/\/ LD4\r\n  if (digitalRead(LD4) == LOW){\r\n      \r\n    bleGamepad.setAxes(adjustedValue, adjustedValue2, adjustedValue4, 0, adjustedValue3, 0, DPAD_RIGHT);\r\n\r\n  }\r\n\r\n}\r\n<\/pre>\n<p><strong>setup.ino<\/strong><\/p>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"arduino\" data-enlighter-title=\"\">\r\n\/\/ Setup\r\nvoid setup()\r\n{\r\n\r\n  \/\/ Set Inputs\r\n  setInputs();\r\n\r\n  \/\/ ESP32 BLE Gamepad\r\n  bleGamepad.begin();\r\n\r\n}\r\n<\/pre>\n<p>&#8212;&#8212;<\/p>\n<p><strong>People can contact us:<\/strong> https:\/\/www.donluc.com\/?page_id=1927<\/p>\n<p><strong>Technology Experience<\/strong><\/p>\n<ul>\n<li>Programming Language<\/li>\n<li>Single-Board Microcontrollers (PIC, Arduino, Raspberry Pi,Espressif, etc&#8230;)<\/li>\n<li>IoT<\/li>\n<li>Wireless (Radio Frequency, Bluetooth, WiFi, Etc&#8230;)<\/li>\n<li>Robotics<\/li>\n<li>Camera and Video Capture Receiver Stationary, Wheel\/Tank and Underwater Vehicle<\/li>\n<li>Unmanned Vehicles Terrestrial and Marine<\/li>\n<li>Machine Learning<\/li>\n<li>RTOS<\/li>\n<li>Research &#038; Development (R &#038; D)<\/li>\n<\/ul>\n<p><strong>Instructor, E-Mentor, STEAM, and Arts-Based Training<\/strong><\/p>\n<ul>\n<li>Programming Language<\/li>\n<li>IoT<\/li>\n<li>PIC Microcontrollers<\/li>\n<li>Arduino<\/li>\n<li>Raspberry Pi<\/li>\n<li>Espressif<\/li>\n<li>Robotics<\/li>\n<\/ul>\n<p><strong>Follow Us<\/strong><\/p>\n<p><strong>Luc Paquin \u2013 Curriculum Vitae &#8211; 2023<\/strong><br \/>\nhttps:\/\/www.donluc.com\/luc\/<\/p>\n<p><strong>Web:<\/strong> https:\/\/www.donluc.com\/<br \/>\n<strong>Facebook:<\/strong> https:\/\/www.facebook.com\/neosteam.labs.9\/<br \/>\n<strong>YouTube:<\/strong> https:\/\/www.youtube.com\/@thesass2063<br \/>\n<strong>Twitter:<\/strong> https:\/\/twitter.com\/labs_steam<br \/>\n<strong>Pinterest:<\/strong> https:\/\/www.pinterest.com\/NeoSteamLabs\/<br \/>\n<strong>Instagram:<\/strong> https:\/\/www.instagram.com\/neosteamlabs\/<\/p>\n<p><strong>Don Luc<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8212;&#8212; #DonLucElectronics #DonLuc #RadioFrequency #Bluetooth #Games #Gamepad #ESP32 #Arduino #Project #Fritzing #Programming #Electronics #Microcontrollers #Consultant &#8212;&#8212; &#8212;&#8212; &#8212;&#8212; &#8212;&#8212; 4&#215;4 Offroad Race 3D off-road racing game. Powerful off-road vehicles, trails and routes running on dirt roads, extreme weather conditions and violent opponents, all that we call 4&#215;4 Offroad Race. You will be able to experience &#8230; <a title=\"Project #26 &#8211; Radio Frequency &#8211; 4&#215;4 Offroad Race &#8211; Mk15\" class=\"read-more\" href=\"https:\/\/www.donluc.com\/?p=3427\" aria-label=\"Read more about Project #26 &#8211; Radio Frequency &#8211; 4&#215;4 Offroad Race &#8211; Mk15\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[247,38,80,59,5,82,10,43],"tags":[282,6,92,242,102,4,19,83,85,24,9,84,27,264,109,33,34],"class_list":["post-3427","post","type-post","status-publish","format-standard","hentry","category-radio-frequency","category-digitalelectronics","category-esp32","category-fritzing","category-microcontrollers","category-program-esp32","category-projects","category-sparkfun","tag-4x4-offroad-race","tag-arduino","tag-battery","tag-bluetooth","tag-components","tag-consultant","tag-electronics","tag-esp32","tag-fritzing","tag-microcontroller","tag-programming","tag-programming-esp32","tag-projects-2","tag-radio-frequency","tag-sparkfun","tag-technology","tag-video-blog"],"_links":{"self":[{"href":"https:\/\/www.donluc.com\/index.php?rest_route=\/wp\/v2\/posts\/3427","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.donluc.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.donluc.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.donluc.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.donluc.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3427"}],"version-history":[{"count":1,"href":"https:\/\/www.donluc.com\/index.php?rest_route=\/wp\/v2\/posts\/3427\/revisions"}],"predecessor-version":[{"id":3433,"href":"https:\/\/www.donluc.com\/index.php?rest_route=\/wp\/v2\/posts\/3427\/revisions\/3433"}],"wp:attachment":[{"href":"https:\/\/www.donluc.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3427"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.donluc.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3427"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.donluc.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3427"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}